So You Want to Draw

Learning to draw seems to be one of those items that a ton of people never check off their bucket lists. I’ve met a lot of people who say they’d love to learn to draw, but very few who’ve actually done it. It’s not like they tried and failed, they just didn’t try.

What is it about art that makes this the case? There are a lot of people who’ve never tried to program, because they think it’s too hard, or because they subconsciously think of technology as magic, or something, but these people aren’t wandering around telling me they would love to learn to code. On the other hand, there are a lot of people who say they’d love to go to Europe, but they usually have a definite plan to achieve that goal.

But art is this weird middle-ground; why is that? Maybe, it’s because nobody knows where to start. I’ve written already about how nobody really knows how art works, and I think that’s a lot of the reason for this problem. Still, I haven’t given an explanation of how exactly to get started. So that’s what I’ll be doing today.

The physical components to learning to draw are infinitely easier than the mental ones. In terms of physical actions, all drawing involves is picking up a pencil and a piece of paper and putting one against the other. Mentally, it’s not that easy.

The first mental hurdle you have to get over is to stop worrying about how exactly you’ll bridge the gap between stick figures and portraits. The actual answer is incremental improvement based on iterative comparisons between your art and reality, but you’re never going to get around to doing that if you worry about it.

Think about how you go about getting stronger. You go to the gym. You lift whatever weight you can handle and do as many reps as you can. You go home. You come back to the gym. You lift whatever weight you can handle and do as many reps as you can. You go home. You do this every single day for years. Art works the same way.

That’s really all there is to it. Incremental improvement by putting in a small amount of effort every single day. Here, look at the difference in my art over five years.

The next mental hurdle is getting over the assumption that your art needs to be perfect. When a kid starts drawing, they don’t have that problem; they just don’t think about it. When I started drawing, I wasn’t trying to impress anybody, I just wanted to get better for my own personal benefit. But as adults, we’re a lot more self-conscious than that.

A great trick to help you get over that self-consciousness is to think, “well, that didn’t work.” When (not if, when) you mess up a drawing, or you do something with it that you didn’t like, don’t beat yourself up. Here’s a very recent example. Two weeks ago, I did a watercolor painting of the scene from my back porch. There were supposed to be some hills with trees on them and a house. And oh my god, was it awful. I put way too much paint on my brush, and as a result, the colors were blotchy and the textures and depth vanished entirely. It looked like a shitty backdrop for a childrens’ school play.

But I didn’t beat myself up. Actually, when I came home from class that day (I did this painting for an art class which I’m using as a humanities elective for my degree), I grabbed my terrible painting and I systematically went and found every member of my household so I could show it to them. “Want to see my awful painting?” I asked. Everybody said yes, and everybody laughed at it. I laughed too. It was funny. My brother told me the house I had painted looked like a boat. I laughed harder at that. And the next week, I went back to class, I painted the same scene using oil paints instead of watercolors, and it looked much better.

 

If you can do these two things—draw every day and don’t worry about messing up—I guarantee you will become a good artist. Still, I’ve got a little bit more info for you today. Here are some Art Tips™ that I’ve learned over the years from fellow artists.

#1: Draw what you see, not what you think you see. This one comes from my dad, one of my art role models growing up. He has this astonishing ability to say things that seem completely useless, but are actually incredibly crucial. This phrase is one of those.

Basically, it means “don’t let your brain, which knows how an object is shaped in three dimensional space, mess with your eyes, which are seeing things in only two dimensions at the moment, since seeing things as they are in two dimensions is crucial to drawing on a two-dimensional piece of paper.” You know that the door is a rectangle, whether it’s open or shut, but don’t let that mess with the fact that when it’s open and facing you, it looks like a trapezoid.

To help you actually implement this advice, try to take your pencil and hold it up in front of reality. Trace the outlines of the thing you want to draw and note the movement of your pencil. It may turn out that the thing you thought was flat is actually not, the thing you thought was long is actually short, etc.

#2: Draw, trace, draw again. I don’t know a single artist who can draw everything with no effort. Every artist has things they’re good at and things they suck at. To help you out with things you suck at, try this.

First, find a photograph of the thing you suck at drawing. Look at the photo, then try to draw the thing. When you’re done with that drawing, put it aside. Next, print out the photo and trace it, in as much detail as you want. When you’re done, put it aside. Finally, do the first step again. Now compare the three drawings. The third one is probably way better than the first.

The act of tracing from reality let you figure out where everything is in relation to everything else and gave you a better understanding of the two-dimensional shape of the thing.

The only thing I’d like to note here is that you shouldn’t use this as a crutch if you’re a beginning artist: there are way more things in the real world around you that you can draw than there are photographs on the internet, and if you really want to practice drawing you should learn to draw from life.

#3: Utilize tutorials. One of the best ways to get advice from artists who you can’t talk to personally is to read and watch tutorials. It helps you to incorporate other artists’ drawing styles into your own. The only problem with art tutorials is that some of them suck, and this can really screw up beginner artists.

Here’s an example of a good tutorial (source: Tumblr). Look at how this tutorial is structured. “Backgrounds generally work like this. Here’s some advice about drawing characters with and without backgrounds. Here are some tips about coloring. Here are some examples from my personal portfolio.” Overall, this artist leaves a ton of the actual art up to you, and simply communicates something they think is important and relevant.

Here’s an example of, if not a strictly bad tutorial, a very mediocre one. Do you see the difference? Instead of providing a loose structure and some advice, this tutorial marches you in lock-step through a pre-defined set of steps. The absolute best thing that can happen with a tutorial like this is the artist comes out of it knowing how to draw one single character in one pose with one expression, with no clue how to generalize that knowledge to anything else. But even that doesn’t happen very often: frequently, a beginning artist gets stuck on one or more of these predefined steps (for example, the eyes or hair, both of which are complicated), and comes out with a mediocre drawing that they don’t like, and with no real knowledge gained.

When you begin drawing, try to avoid lock-step tutorials in favor of loose advice-giving tutorials. You’ll learn more, and you’ll be less frustrated.

#4: Don’t worry about developing an art style. You will develop an art style. It is not optional.

This is because each person views the world (not philosophically, but with your actual eyes) differently: we notice different things, perceive colors differently, etc. And since you view the world differently from everyone else, your art will be different from everyone else’s. Nobody else could create your art because nobody else sees the world exactly like you.

I’ve noticed that a lot of beginner artists look at the styles of artists they admire and they worry about how they’re going to develop their own art style. This partially goes back to “don’t worry about how to get there, just put in the reps every day”, but they also don’t realize that they have an art style by virtue of having eyes and a brain.

If you really want to work hard at developing an art style you like, though, try this. Occasionally, imitate the styles of artists you admire. Because you have no choice but to draw in your style, by imitating their style, you’ll be incorporating both styles together.

Alright, that’s it for today! A lot of these tips are things I wish I had known when I started drawing, so I hope they were helpful to you.

The War of Art: Review, Notes, and Doodles

Recently, my pals at Praxis sent me a book called The War of Art, by Steven Pressfield. I read it through in an afternoon, because I have exactly zero impulse control when it comes to good books.

It was both brilliant and stupid. There were several pages in a row during which I chanted “yes yes yes yes” aloud. There were also several pages that left me thinking “is that really necessary?” And then there were the rest of the pages, which all pretty much left me going “yeah, alright, that makes a lot of sense.” Overall, it’s a good book.

One of the biggest reasons that I think it’s a good book is because the things I liked and didn’t like have much more to do with me than with the book. My general life philosophy is heavily based on two things: the WYSIWYG rationality Eliezer Yudkowsky lays out on his blog Less Wrong and in his book Rationality: From AI to Zombies; and the cheerful, playful discovery one understands immediately upon reading anything written by Richard Feynman.

Given that, you can pretty much predict the parts of this book that I especially like: they’re the ones about the difference between humanism and fundamentalism (found on pages 34-37 of the print copy). For example: “[The artist’s] faith is that humankind is advancing, however haltingly and imperfectly, toward a better world. The fundamentalist entertains no such notion. … The truth is not out there awaiting revelation; it has already been revealed. The word of God has been spoken and recorded by His prophet, be he Jesus, Muhammad, or Karl Marx.”

You can also predict the parts I kind of dislike: mainly, the assumption in the third section that all things that happen subconsciously are due to some outside force, higher plane, etc. For example: “What Blake means by ‘eternity’ [when he wrote that ‘Eternity is in love with the creations of time’], I think, is the sphere higher than this one, a plane of reality superior to the material dimension in which we dwell. In ‘eternity’, there is no such thing as time (or Blake’s syntax wouldn’t distinguish it from ‘eternity’) and probably no space either. This plane may be inhabited by higher creatures. Or it may be pure consciousness or spirit. But whatever it is, according to Blake, it’s capable of being ‘in love’.”

But the thing is, if you’re a different kind of person than me, you’ll prefer different parts of this book. That’s what marks it as good. Every person can get value from it.

That said, here’s what this book does.

It shatters you into a million pieces, names the pieces, and teaches you how to interact with each one for optimal creative productivity. One piece, the author calls Resistance. Another, the Ego. Still others, the Self, the Unconscious, angels, muses. It’s an extremely intuitive explanation, and when interacting with your own brain, objectivity is less important than subjectivity. Regardless of whether or not you are a mere conduit for creative forces which mostly exist outside of you, thinking that way will help you both be more humble about and distance your ego from your craft.

This book doesn’t tell you what’s true. But it does tell you how to think about yourself and your work. That’s just as valuable.

In case you’re still not convinced to pick this up and read it, here are the opening words of the book, where he describes the primary enemy, not just of artists and creatives, but of people everywhere: Resistance.

“Most of us have two lives. The life we live, and the unlived life within us. Between the two stands Resistance.

“Have you ever brought home a treadmill and let it gather dust in the attic? Ever quit a diet, a course of yoga, a meditation practice? … Are you a writer who doesn’t write, a painter who doesn’t paint, an entrepreneur who never starts a venture? Then you know what Resistance is.”

Now that (I hope) I’ve convinced you to go read this, let me share one more thing with you before I leave off for today.

Some time ago, I read an article about why you should write in books. I can’t find the article, which leads me to believe that I probably read it for the SAT and that’s why it’s so damn obscure, but regardless, I read that article and now I always read with a pencil in hand.

Because I’m an artist, I don’t just write in margins, I draw. If I’ve got a verbal thought, I put a note down; if I’ve got a visual thought, I put a drawing down. Some books don’t have enough white space for my margin doodles to be any good, but the structure of this book means it has a lot of white space, and as such, a lot of margin doodle room!

Alright, that’s it for today. Till tomorrow, ciao!

You Can Draw (really!)

As you may know from this blog, and as you certainly know if you follow me on Tumblr or DeviantArt, I’m an artist. Whenever I draw in a public place, which I do a lot, there is always someone who comes up to me and says some version of, “wow, you drew that?! I can’t even draw straight lines, I could never do that.” And this irks me just a little bit, even as I say thank you. Not because they assumed that just because I can draw, I can draw straight lines (I can’t). Because they can “do that”. Because art isn’t magic, it’s a skill.

Why do I say people think art is magic? If I asked someone, they probably wouldn’t say they do. People know that art is a skill, or at least a talent or a gift or a blessing or something. But the fact remains that when people see the process of art being done, or see a finished piece, they don’t think of the process at all. People think “ooh pretty” long before, and mostly in lieu of, thinking “how did they do that?” So you get responses like the one I mentioned. So for practical purposes, people do think of art as magic, at least subconsciously.

It can be very easy to think of art as magic. After all, there really isn’t a way for good information-transfer between two human brains other than oil and carbon on dry tree pulp. But the fact remains that art is not in fact magic, and there is in fact some process by which artists learn how to do art. So why do people act like it is?

I posit that it works like this. Humans really like being right, and when we’re wrong, we kind of freak out. This freak-out can be anything from a giggle to a scream, depending on the person and circumstance. Consider, for example, how people react to optical illusions.

The thing that humans are wrong about in terms of art is whether or not it’s real. “Is that a painting, or is there a person looking at me through a hole in the wall?” thinks your caveman brain, which wants the art to be real.

“Obviously it’s not a real person, because real people blink and move and stuff,” says your modern brain, which cares a lot more about truth and logic than your caveman brain.

But your caveman brain, which also thinks that anything with two dots and another shape below the dots counts as a face, is undeterred, and so, subconsciously, you freak out a little.

So then, the first step in understanding how art works is to convince your caveman brain that it’s not magic. The second step is to learn the real process behind art.

How art is done is actually very, very simple. There are two steps. Step one, pick up a pencil and try to draw. Step two, notice the ways in which your drawing does not look like the thing you were trying to draw, and then return to step one. Repeat ad nauseum until you do good art.

“But if that’s all there is to art,” you may want to ask, “where does all this stuff about color theory and vanishing points and other art words come from?” The answer to this is pretty straightforward: artists need names for certain ways of representing the world on paper. Color theory is just a guideline for making colors work together, and you unknowingly use it every day when you pick an outfit. Vanishing points are just a guideline for how to draw distance, since distance is a 3D thing and all we’ve got is 2D paper. This is how it goes for all the art things: they’re simple techniques to get art to look like reality.

Once an artist is very good, there are a few more steps to the drawing process. Think of an idea, map out how to put it on paper, think of colors, decide how to use them, then draw. But don’t be fooled: it’s not actually any harder. The real difference is that here, the analysis happens before the drawing, not after.

So basically: art is actually a very easy thing, made to seem hard because your caveman brain wants to think of art as reality. With this knowledge in tow, you should know one last thing: you can learn to draw too.

There is literally nothing special about me that makes me a better artist. There wasn’t a heck of a lot special about Michelangelo that made him a better artist. It was, in both cases, some small amount of talent and a ton of hard work (Michelangelo’s hard work was exponentially greater than mine), spread over many many years. The simple cycle of self-improvement does its thing and out comes a good artist with good art.

A lot of people don’t learn to draw because art seems complicated or hard, but you already know it’s not. All those years of improvement may seem daunting, but they’re not: do one drawing at a time, whenever you want, and you’ll improve. That’s all there is to it.

To wrap it up, if you want to learn to draw, you can draw. Don’t wait for the art fairy to sprinkle you in pixie dust; it won’t happen. You don’t need magic, or even talent. You need a pencil and an eraser. Just go ahead and start! It is really that easy.